There are no instant geniuses
The majority of speakers have been working away at their chosen profession for over 10 years. A well known name, identity or practice is most unlikely to happen over night. But it’s not about festering away in a safe little corner until you’ve done your time then looking for accolades either. It’s more about constantly striving for excellence in your practice, and always looking to innovate. In fact, you’ll be so absorbed in the journey and discovery you’re generating though your creative process, that when a recognition of your creative genius happens, it will probably take you quite by surprise – especially as you will most likely be claiming that you’re not doing much special, just your job. Wayne Thompson developed his skills over 12yrs in an ad agency before starting the Australian Type Foundry.
Work hard
Long hours are usually required to make something from nothing. Put something in to get something out, and the rewards will be much fuller. Nothing to be afraid of. Build a good support system, people who understand what you are striving for, and collaborate see below. – Amazing things can happen if you put in the hard work “Ricki Wallen” (by Michael Mabry).
Collaborate
Share the workload, share the ideas. Two heads are better than one. Many of the speakers highlighted the power of collaboration as one of their key messages. As a solo creative, you can achieve a lot, but as a collaborative team the possibilities and achievements will be extraordinary. More contacts, larger networks, deeper financial pool, stronger support when times are tough, and a bigger party when the successfully completed job is signed off. GhostPatrol ~ ”Share, inspire and be inspired by others”.
You don’t have to sit still
It is perfectly acceptable to move around different fields of design as your career progresses. Many of the speakers at this year’s AGIdeas considered themselves as ‘multidiciplinary’, working in more than one accepted creative field. Of course time is relative, and many of the speakers have been practicing for over 10 years in the arena of design, so when they mention all the twists and turns in their career, they are talking in terms of years, not weeks or months.
The key idea is that you don’t have to feel locked into one particular discipline of design, keep learning and follow new paths that interest you. Perhaps you have studied Graphic Design, and you like it, but recently discovered that moving graphics and the introduction of a timeline in your creations really gets you going so you make a jump to animation.
Learn more about what interests you, and follow what excites you. Skills and ideas you uncover in one discipline of design, will more than likely improve and inspire your work in other creative fields. Ghostpatrol was halfway thorough an IT degree, when he began creating street art. Annabel Dundas (TILT) and Jacques Reymond followed their interests around the world for years as they developed and refined their skills and professional practice.
Research
Research is more than a request made by your lecturers in order to collect credits towards your formal qualification. It is an on-going part of your design practice, reflecting your interests, thought processes and informing you with past ideas, solutions, influences and learnings, forming the backbone for future projects and possibilities. Collect ‘finds’ to use and inspire later. Collect photos. Travel. Choose a different way home.
Stopping your research is a sure way to put the brakes on the progression of your design career. So don’t sit back and take the pay check – stimulate your brain and keep your creative genius alive! For many speakers, their research directly informed specific projects, like visual notes on the required look and feel needed to communicate the project idea successfully to the audience. Spanish multi-disciplinary designer Javier Mariscal used countless photos, film footage and culture emersion to inform colour pallette and authenticity in the base illustrations in his Havana film project. He studied the culture and mannerisims, emersing himself into the Havanan life to ensure an authentic and recognisable Havanan environment is communicated throughout the animation.
Not just the computer
Good design goes beyond the computer. Technical wizardry is definitely a valuable asset, and digital workflows are the backbone of any visual output these days, but traditional media skills can make a difference. Experiment, trial and error. Make mistakes, and at the same time new discoveries. “Don’t take yourself too seriously. Learn to draw, learn hands-on manual art techniques, then digitise it, and your work will stand out with it’s own flavour and originality.” ~ RESN (NZ). Michael Mabry goes out of his way to make technology look invisible. i.e to look done by hand. Michel Bouvet sketches by hand, then uses illustrator to finish, but prefers to work with paper rather than digital.
Believe in yourself
Believe in your work. Believe in what you do. Do it because it’s your passion, and not only will you most likely enjoy yourself, but you will have the energy to continue when times are tough, and your passion and originality will lead the way.
Robyn Beeche: “Don’t worry if the commercial world doesn’t like what you are producing, if it is timeless, continue”.
Jacques Reymond – Passion was/ is his life journey, leading all round the world. Michael Mabry – “It’s never to late to be what you might have been”.
Amanda Henderson – “design philosophy = be who you are, not held by design style”.
Joseph Campbell – “Follow your bliss”.
Dean Gaylor (Mance Design) – “you do your best work when you are most passionate about it”.
So there you have it, the top seven insights distilled from AGideas 2010. That should keep us all going until the excitement of next year’s conference.